Pass Catch Shoot – The Basketball Training Aid Review

As with any sport, basketball requires meticulous practice in order to master the maneuvers inherent in playing well and winning the game. Yet, with the team nature of basketball, it can be quite difficult for aspiring athletes to practice on their own, since offensive and defensive opponents play such an integral part in basketball technique.

Recognizing the potential for a basketball training aid that allows individual players to hone offensive skills, Mr. Robert Johnson has conceived of a sick new product invention he has aptly designated the Pass Catch Shoot or PCS. Simply stated, the PCS is an upright, adjustable device that serves to simulate a defensive player when practicing. Simulating the shape of a person when assembled, this product would basically consist of series aluminum tubing, with each component featuring assemblies to facilitate adjustment.

The pieces offered in the PCS system would include three parts that serve as a tripod base, with two “legs” and a center tube for additional support. Another removable tube would represent the “torso,” culminating in an integral attached, circular piece of wood to designate the “head.” Two adjustable “arms” would extend from the torso, and would be employed to create common blocking techniques. A fully assembled unit would measure approximately 6′ 6″ in height. The PCS will be shipped in kit form for easy assembly and disassembly when needed.

There are several significant benefits and advantages associated with this unique product invention. Foremost, the PCS would provide basketball players with a simple yet effective training tool that helps to hone their offensive moves. A specially designed simulator that serves as a stand in for a defensive player when one is practicing alone, this devise is highly visible, easily attained target to face off against. In this manner basketball enthusiasts would not need other players when working to improve their game, as the Pass Catch Shoot is ready for practice anytime.

The PCS will prove ideal for any basketball player regardless of age level, whether an five-year-old playing on his first youth league team or a novice adult who wants to join a community team. In addition, coaches and athletic directors will certainly appreciate the benefits of the PCS, like a blocking dummy for basketball, this product will better allow them to impart important offensive and defensive points in an easy, tangible manner. Manufactured of durable, high quality materials and components, the PCS can withstand years of continued use.

The Pass Catch Shoot is an innovative product invention that would readily enhance the game of basketball for all who participate. Teaching focus for accurate and successful offense, this handy tool could lead many players to a plethora of championships. Affordably priced, the PCS is well received by basketball enthusiasts young and old, male and female.

The only warning, before investing in any basketball training aids or equipment ask yourself these questions.

1. Are you serious about the game of basketball?

2. Are you committed to improving your overall game? and

3. Are you willing to put in the time and effort needed to improve your game and reach your goals?

What A Top Flight Simulator Game Should Have – The Buying Guide

Flight stimulator game is software that enables you to experience space flight with added elements of gameplay! The market is flooded with various kinds of flight stimulator games. But you need to be choosy when it comes to selecting a flight stimulator game for you! What features should you look out for in a fight stimulator game? This question is asked to make you aware that you cannot go and pick anything that comes to your way!

The features that you choose will definitely add more challenge to aircraft games that you would be playing. The features will bring you more closely to real flying and fighting the enemies. You will have the feel of sitting in a cockpit and facing the charging enemies! So let’s discuss what features you should look out for in a flight simulator game!

Remember that every good flight simulator must have the ability to roll, pitch, and yaw to give you the real feel of operating a stimulator. If a stimulator is being promoted and doesn’t posses these features it is not going to give you the real feel of flight!

The next feature that you should look at a flight simulator game is the addons! Your wish to have real experience of flying increases with the following addons. The features or addons of the simulator will increase the realistic touch for the game and at the same time it will let you get experience of what a real fighter pilot does when he faces such challenging enemies with so sophisticated weapons!

The added features in the simulator is also required to navigate the plane or the aircraft in the best possible ways saving the plane from enemy attack and trespassing danger zones.

What additional features are we talking about? They are off course related to graphics, scenery, controllers, additional keys, shooting points, shields, and others. Another fact to keep in mind is that in quest of saving few dollars don’t end up with something that is cheap. They may offer you some additional features and good graphics but the lifeline of such flight simulator games is very short. Try for something like the Microsoft Flight Simulator Games. Such games have every feature that one wishes in an air combat game.

The next feature should be variation of flights that one can choose for the combat. For instance the Microsoft Flight Simulator 4 is capable of providing you much training and also offers variation of aircraft like Supermarine, Lockheeds, Pipers, Cessnas and even sophisticated helicopters to use where there is no possibility to go with fighter jets. The more variation of flights you have the greater is the chance that you will get to learn how to fly the different aircraft that are really flown that way!

And above all the most important feature of a flight simulator game is its storyline – that covers the missions, campaigns and possible rounds. Without an interesting storyline and a challenging mission you won’t be enthusiastic to play a game.

The other necessary features of a flight simulator games are – sound system, control and hardware, navigating rudder pedals, gears and switches.

Closer to Virtual Reality: Extraterrestrials and the Simulation Hypothesis

I believe that the Simulation Hypothesis – a hypothesis that we ‘live’ as virtual beings inside a simulated landscape inside a computer – is the most probable hypothesis when it comes to choosing between differing possibilities of reality. However, the key word revolves around what I “believe”. I cannot prove that the Simulation Hypothesis is the be-all-and-end-all of our reality – not yet at least though I’m working on that. Thus, I must keep an open mind to the possibility that our reality isn’t virtual but really real. In the meantime my pontificating on the aliens-are-here, the UFO extraterrestrial hypothesis and related, is to be examined here in that virtual reality scenario.

# Virtual Aliens: If the Simulation Hypothesis is correct, what would it mean for aliens to be here? It would mean no more and no less than what would it mean for a simulated couch to be in your simulated living room or a simulated tree in your simulated front yard or a simulated crook to pickpocket your simulated wallet. You’re asking a question about the motivation of whoever programmed into our simulated landscape the this, and the that and the next thing too including the concept of simulated anomalous lights in the sky and simulated extraterrestrials having their wicked way with a select few of us. I have no idea what their motivation might be.

I suggest though that one needs to perhaps look at things through the eyes of our very own simulated beings part-and-parcel of our simulated landscapes in our video games. What would these virtual beings that we have programmed think of all the bits-and-pieces that we have included in their virtual world? Why is this guy shooting at me? Why is this monster lurking in the shadows? Why is this Little Green Man abducting and raping my daughter? Do we not include aliens, and all manner of alien interactions in our own video games? Have we not created video games that revolve around “Star Trek” and “Star Wars” and their associated extraterrestrials? So, if we do it, what’s the issue with what someone (or something) might include in the programming of our simulation and simulated landscape?

Okay, that’s hardly a question that discounts the existence of aliens in the here and now in what you would call our really real reality.

# The Supreme Programmer: It could well be the fact that as far as our Supreme Programmer – the he / she / it / them responsible for creating our virtual reality – is concerned, we are just trivia. If this Supreme Programmer has designed hundreds or thousands of simulated universes and landscapes, then yes, we’re trivial. But then so to is any simulation or video game that we create. You buy an off-the-shelf video game and isn’t really all of the contents really trivial? But back to simulated aliens. Since we have programmed hundreds of video games that feature aliens, and produced hundreds of movies and TV episodes (cinema being just another form of simulation) that featured ET, some made even before the start of the modern UFO era, why should we (Royal We) and why should you (as in just you) raise eyebrows at the thought that our Supreme Programmer(s) featured aliens? Many forms of what passes for entertainment is trivial. Our science fiction novels and short stories feature aliens by the bucketful who don’t “have to travel through space, time, space-time, or even a mental space to get “here”.” Well actually they have to travel via a mental space – the author’s mental space or the film producer’s mental space or the programmer’s mental space. So maybe we’re just entertainment for the Supreme Programmer, the “we’re” including aliens and UFOs all rounding out the Supreme Programmer’s cosmic landscape.

If we could talk to our video game or simulation characters (or characters written into a novel or who appear on the silver screen) – and as you note, we can’t, yet – they might ask questions very similar to what must exist in the minds of readers here about why we (the Royal We), their creators, programmed this or that or the next thing in creating their simulated landscape. We (the Royal We) might respond that that’s the way we wanted it, even if it was trivial, or absurd.

I need point out when addressing the Simulation Hypothesis that no free will exists. The characters in our novels have no free will; the characters in our films have no free will; the characters in our video games have no free will. If we’re the creation of a Supreme Programmer, we have no free will. We might have no free will when we boldly go, but as long as we think we have free will then we (Royal We) can be convinced of our boldly going prowess. That by the by could equally apply even if we exist in a really real reality.

But if anyone has digested anything I’ve ever posted about the Simulation Hypothesis, they’d be aware there is one vast difference between my postulated Supreme Programmer and a supernatural deity, or God if that word floats your boat. My postulated Supreme Programmer is a fallible SOB and ‘oops’ happen and absurdities happen. God, being omni this and omni that and omni the next thing wouldn’t create any oops or absurdities.

It is important to contrast a creation by a perfect being, an omni-God, whose creation logically would be perfect – no anomalies, no absurdities – and an imperfect being like a mortal flesh-and-blood computer programmer whose programming would not always be perfect and would probably contain anomalies and absurdities. The proof of that pudding is it the constant updates and upgrades you get for your PC as well as the news stories that surface from time to time about security programming flaws in software that allow the less than ethical among us to do relatively nasty things to our privacy, our bank accounts, our databases, our private and public institutions, like hacking into the NSA or the CIA, or having the NSA and the CIA hack into our PC’s.

But by the by, if anyone were to wish to call the Supreme Programmer, the software/computer programmer responsible for our Simulated (Virtual Reality) Universe “supernatural”, that’s fine by me as long as it’s not an omni-supernatural he / she / it / they. But what this nitpicking actually contributes to the subject of E.T. and whether or not aliens are, or are not here, in our postulated virtual reality quite escapes me. I doubt if the readers here give a damn whether or not a computer programmer can be defined as someone “supernatural”.

# The Twilight Zone: Whoever, whatever, programmed our cosmos and our local landscape had a sense of the absurd. Perhaps that’s our Supreme Programmer’s sense of humour coming to the fore. What absurdities? Quantum physics is absurd. The fact that we just can’t come up with a Theory of Everything is absurd. An accelerating expansion rate for the cosmos is absurd. Dark Energy and Dark Matter are absurd concepts. Crop circles are absurd (but they’re here). The Loch Ness Monster is absurd (but people report seeing it or them). Long Delayed Echoes are absurd (but verified). Transient Lunar Phenomena are absurd (but verified). Those Martian rock ‘anomalies’ like lizards, rats and skulls are absurd (but they have been photographed). Biblical ‘miracles’ are absurd but millions believe they happened. The SETI “WOW” signal is an absurdity but it happened. There are all manner of archaeological absurdities, but I’ll mention just one – The Temple of Jupiter at Baalbek in modern day Lebanon. There are many things that are absurd when it comes to the human species: here’s one – humans are the only species where the saying “don’t shoot until you see the whites of their eyes makes actual sense. If photons cannot escape from a Black Hole then neither can gravitons. Gravitons convey the gravitational force which means that Black Holes exert no gravity. A Black Hole without gravity is therefore an absurdity. Then you have quasars that appear linked but have vastly differing red shifts which is also an absurdity. The missing satellite of Venus, Neith, is another absurdity as in how can satellites vanish? You have physical constants that apparently aren’t – constant that is. Time travel to the past is both theoretically possible (General Relativity) and theoretically impossible (paradoxes) – it’s an absurdity to have both something that can be and not be at the same time. Ghosts are absurd yet there are probably more sightings of ghosts going back to ancient times than there have been sightings of UFOs. Perhaps UFOs, the “Greys” and related are also absurdities, but they exist in good company with the rest of what passes for our simulated cosmic ‘Twilight Zone’.

Here are a few more absurdities to ponder over. There are three generations of elementary particles, yet only one plays any significant role in the cosmos. The other two contribute nothing of substance and structure, so why is there a second and a third generation of the elementary particles? In archaeology, the Mesoamerican Olmec massive multi-ton stone heads scream out ‘made in Africa’ or ‘we’re African’, yet there should not have been any cross-cultural contact between Africa and Central America way back in Olmec days. Such a scenario is deemed an absurdity. Lastly, turning again to human anomalies, we alone in all the animal kingdom have a bipedal gait without benefit of a balancing tail. A bipedal gait without any balancing mechanism makes us very unstable on our feet. We’re very easy to knock over. We can lose our balance, fall down and do ourselves a mischief very easily relative to the rest of the animal kingdom. That Mother Nature would select for such an absurdity, is, well, an absurdity.

Exceptions to the rule, like the human bipedal gait, require extra special scrutiny since at first glance lone exceptions appear highly out-of-place and anomalous. Another example is with respect to velocity. Velocities can be added and subtracted with one exception – the speed of light. Why is this so? Nobody knows.

Now from the inside of the computer looking out, as virtual beings, we could never know for absolute certain that anomalies or absurdities weren’t designed deliberately or built into the system. But that doesn’t mean we (Royal We) can’t damn well have suspicions, especially when the anomalies or the absurdities just keep on mounting up. So there is no such thing, as some might suggest, of a proven ‘oops’, but there certainly can be suspicions that something is screwy somewhere. There couldn’t logically be such suspicions if an omni-God (or equivalent) were the only option regarding our creation, something that was the case in ancient times before computer programming and software simulations was conceived of in anyone’s philosophy. An omni-God is no longer the only creation scenario game in town.

I repeat, our Universe might be deliberately designed to be a ‘Twilight Zone’ cosmos, but the odds seem to favour some unintentional “oops” caused by lapses in the programming that was done by my postulated Supreme (but fallible) Programmer. Given the absolute complexity of designing a simulated cosmos from scratch, it is logical to suspect that anyone who isn’t an omni-God would goof a few things up. No one can prove that, but one certainly can suspect that not all is right with the cosmos; one can have one’s doubts! The bottom line is that anomalies and absurdities most certainly argue against an omni-God but support the idea of a fallible creator, like a computer programmer.