The History Of Flight Simulator Games

Flight simulators are virtual tools that are designed to teach the user how to fly an aircraft without the risk. When you are learning how to fly professionally or for fun, you cannot buckle yourself into a 747 and expect to catch on in a matter of minutes. Flying an aircraft is not like riding a bike; one small mistake can have serious consequences. This is why flight simulator games were created to help teach training pilots how to fly. Learn about the history of flight simulation and see just how much it has advanced over the years.

The first known arcade game to use flight simulation was Jet Rocket. This simulator was released by Sega in 1970 and was designed as a form of entertainment and not training. The game featured a cockpit complete with all of the controls and a basic and stationary landscaping scene on the screen. Players could shoot missiles and explode targets before their eyes.

The advancement of these types of games brought the release of Jet Rocket making way for a whole genre of combat simulator games. The next popular game to hit the arcades was Interceptor made by Taito in 1975. This first-person shooter took flight simulation to a new level and used a joystick so the player could aim at enemy aircraft and disintegrate them in mid-air.

It was not until the 1980s that flight simulator games were made for personal computers. They have remained very popular on personal computers to this day. The first PC game to hit the market was subLOGIC. The subLOGIC game, created by Bruce Artwick, has basic graphics, real world scenery, and a mock control panel. The creator made several different versions of subLOGIC for Mac computers and later for IBM compatible computers. The IBM compatible versions were licensed under Microsoft as Flight Simulator 1.00. The company later released 2.0 and 3.0 versions with more aircraft options and better graphics.

After PC games, came more advanced games for playing consoles in the home. Sega released a flight simulator game in 1987 that was titled After Burner. This combat game used a joystick and was widely popular on the Genesis and later the PlayStation. Super Nintendo also released a game called Pilotwings. This game helped the player earn their pilot license by completing flight lessons that were built into the game.

These types of games may have started out slow but they have graduated into a huge market. They are designed to entertain you and teach you what it feels like to control an actual aircraft. New simulator games have advanced so much that you will really feel like you are controlling a plane. If you choose the right game, you can use controls that are found in actual cockpits and select the weather and time of day you want to fly. You can even fly over your house and see it with satellite technology. The world of flight games will continue to grow.

Pass Catch Shoot – The Basketball Training Aid Review

As with any sport, basketball requires meticulous practice in order to master the maneuvers inherent in playing well and winning the game. Yet, with the team nature of basketball, it can be quite difficult for aspiring athletes to practice on their own, since offensive and defensive opponents play such an integral part in basketball technique.

Recognizing the potential for a basketball training aid that allows individual players to hone offensive skills, Mr. Robert Johnson has conceived of a sick new product invention he has aptly designated the Pass Catch Shoot or PCS. Simply stated, the PCS is an upright, adjustable device that serves to simulate a defensive player when practicing. Simulating the shape of a person when assembled, this product would basically consist of series aluminum tubing, with each component featuring assemblies to facilitate adjustment.

The pieces offered in the PCS system would include three parts that serve as a tripod base, with two “legs” and a center tube for additional support. Another removable tube would represent the “torso,” culminating in an integral attached, circular piece of wood to designate the “head.” Two adjustable “arms” would extend from the torso, and would be employed to create common blocking techniques. A fully assembled unit would measure approximately 6′ 6″ in height. The PCS will be shipped in kit form for easy assembly and disassembly when needed.

There are several significant benefits and advantages associated with this unique product invention. Foremost, the PCS would provide basketball players with a simple yet effective training tool that helps to hone their offensive moves. A specially designed simulator that serves as a stand in for a defensive player when one is practicing alone, this devise is highly visible, easily attained target to face off against. In this manner basketball enthusiasts would not need other players when working to improve their game, as the Pass Catch Shoot is ready for practice anytime.

The PCS will prove ideal for any basketball player regardless of age level, whether an five-year-old playing on his first youth league team or a novice adult who wants to join a community team. In addition, coaches and athletic directors will certainly appreciate the benefits of the PCS, like a blocking dummy for basketball, this product will better allow them to impart important offensive and defensive points in an easy, tangible manner. Manufactured of durable, high quality materials and components, the PCS can withstand years of continued use.

The Pass Catch Shoot is an innovative product invention that would readily enhance the game of basketball for all who participate. Teaching focus for accurate and successful offense, this handy tool could lead many players to a plethora of championships. Affordably priced, the PCS is well received by basketball enthusiasts young and old, male and female.

The only warning, before investing in any basketball training aids or equipment ask yourself these questions.

1. Are you serious about the game of basketball?

2. Are you committed to improving your overall game? and

3. Are you willing to put in the time and effort needed to improve your game and reach your goals?

Top Ten PC Games In The World

What elements push a game beyond mere goodness and into greatness? To this author, PC games are best when they deliver a transcendent gaming experience that is possible only with the aid of a personal computer: They don’t simulate board or card games, reproduce real-world sports, or try to approximate movies. They are an art form unto themselves. To be considered, a game must have achieved most of its prominence on a PC platform. (This explains why Tetris, for example, didn’t make the cut: It was clearly the Nintendo Game Boy’s killer app). I defined a “PC” as any consumer computer that has a keyboard the user can program with arbitrary code–not just a PC of the IBM variety. If you’re into PC games, check out “15 Reasons PC Gaming Beats All,” too. And if you want to stay current with the latest games, tune into PC World’s ace gaming blog, Game On! Without further ado, here is the Top Tens List for the Greatest PC Games in the world…

#10: Homefront

The 10th ranking game in our top tens list, Homefront, is a first-person shooter video game developed by now defunct “Kaos Studios” and published by THQ, in which players play as members of a resistance movement fighting against a near-future Korean military occupation of the United States.

Platforms: Microsoft Windows, Xbox 360, PS 3 Genre: First-person shooter Mode(s): Single-player, Multi-player Ratings: BBFC = 15, ESRB = M

#9: Fable III

At number 9 in our top tens list is, Fable III, the Third video game in Fable series of ‘action role-playing games (RPG) developed by Liohead Studios and published by Microsoft Game Studios for Microsoft Windows and Xbox 360. It focuses on the player’s struggle to overthrow the King of Alboin by forming alliances and building support for revolution.

Series: Fable Platforms: Microsoft Windows, Xbox 360 Genre: Action RPG, sandbox, file simulation Mode(s): Single-player, Cooperative Ratings: ACB = MA15+, BBFC = 12+, ESRB = M, PEGI = 16+

#8: F.E.A.R. 3

The 8th ranking game in our top tens list is F.E.A.R. 3, a first person-shooter developed by Dan 1 Studios for Microsoft Windows, PlayStation 3, Xbox 360 and the OnLive cloud gaming service as a sequel to the game F.E.A.R: Project Origin and the third installment of the F.E.A.R series. It includes features such as “co-op, an evolved cover system, and more scares”. In the game, the players control either Point Man or Paxton Fettel, the protagonist and antagonist, from the first game, F.E.A.R. and the control system is the same as the previous two games.

Series: F.E.A.R Platforms: Microsoft Windows, Xbox 360, PS 3 Genre: First-person shooter, horror Mode(s): Single-player, Multi-player Ratings: ACB = MA15+, BBFC = 18, ESRB = M, PEGI = 18

#7: Dragon Age II

Ranking at number 7 in our top tens list is Dragon Age II, a role playing video game developed by Bioware’s Edmonton Studios, and published by Electronic Arts. It is the second major game in BioWare’s “Dragon Age” franchise. It is set in the same mythical world introduced in Dragon Age: Origins, the player assumes the role of Hawke, a human mage, warrior, or rogue who arrives in the city of Kirkwall as a lowly refugee but becomes its legendary champion over a turbulent decade of political and social conflict.

Series: Dragon Age Platforms: Microsoft Windows, Xbox 360, PS 3, Mac OS X Genre: Role-playing Mode(s): Single-player Ratings: ESRB = M, PEGI = 18

#6: Dead Space 2

The 6th ranking game in our top tens list is Dead Space 2, a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts. It is the sequel to “Dead Space”. Unlike its predecessor, Dead Space 2 has a multi-player mode.

Series: Dead Space Platforms: Microsoft Windows, Xbox 360, PS 3 Genre: Third-person shooter, Survival horror Mode(s): Single-player, Multi-player Ratings: ACB = MA15+, BBFC = 18, ESRB = M, PEGI = 18

#5: Terraria

Ranking 5th in our top tens list is Terraria, an action-adventure/RPG indie game released by independent game studio “Re-Logic”. The game features exploration, crafting, building structures and combat with a variety of creatures. The game’s slogan is “Shut Up and Dig Gaiden”.

Platforms: Windows XP, Windows Vista and Windows 7 Genre: Indie side scroller action adventure/RPG Mode(s): Single-player, Multi-player Ratings: ESRB = E10+, PEGI = 12

#4: Portal 2

The 4th ranking game in our top tens list is Portal 2, a first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to the 2007 video game ‘Portal’. Like Portal, Portal 2 primarily comprises a series of puzzle that must be solved by teleporting the player’s character and simple objects using the “portal gun”, a device that can create inter-spatial portals between two flat panes. The game’s unique physics allow momentum to be retained through these portals and requires the creative use of portals to maneuver through the game’s challenges.

Series: Portal Platforms: Microsoft Windows, Xbox 360, PS 3, Mac OS X Genre: Puzzle-platform game Mode(s): Single-player, Co-operative Ratings: ESRB = E10+, PEGI = 12

#3: The Sims 3

The 3rd ranking game in our top tens list is The Sims 3, a strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, ‘The Sims 2’.

Series: The Sims Platforms: Microsoft Windows, Mac OS X, iOS, webOS, Android, Symbian^3, Nintendo DS, Nintendo 3DS, Wii, N-Gage, Xbox 360, PS 3 Genre: Life Simulation, Social simulation Mode(s): Single-player Ratings: ACB = M, ESRB = T, PEGI = 12

#2: Counter Strike Source

Counter Strike Source ranks 2nd in our top tens list. It is a first-person shooting video game developed by Valve Corporation. It is a complete remake of “Counter-Strike” using the “Source” game engine. As in the original, Counter Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.

Series: Counter Strike Platforms: Microsoft Windows, Mac OS X Genre: First-person shooter Mode(s): Multi-player Ratings: ESRB = M, PEGI = 16+

#1: Assassin’s Creed: Brother Hood

Finally…the best of our top tens list of video games is Assassin’s Creed: Brother Hood; a historical third-person, stealth action-adventure video game developed by Ubisoft. It is the third major installment in the Assassin’s Creed series and the second chapter in the ‘Ezio Trilogy’. The game is a direct sequel to Assassin’s Creed II, with Ezio Auditore da Firenze and Desmond Miles returning as the main protagonists.

Series: Assassin’s Creed Platforms: Microsoft Windows, Xbox 360, PS 3, Mac OS X Genre: Third-person action-adventure, Sandbox Mode(s): Single-player, Multi-player Ratings: ACB = MA15+, BBFC = 15, ESRB = M, PEGI = 18