Closer to Virtual Reality: Extraterrestrials and the Simulation Hypothesis

I believe that the Simulation Hypothesis – a hypothesis that we ‘live’ as virtual beings inside a simulated landscape inside a computer – is the most probable hypothesis when it comes to choosing between differing possibilities of reality. However, the key word revolves around what I “believe”. I cannot prove that the Simulation Hypothesis is the be-all-and-end-all of our reality – not yet at least though I’m working on that. Thus, I must keep an open mind to the possibility that our reality isn’t virtual but really real. In the meantime my pontificating on the aliens-are-here, the UFO extraterrestrial hypothesis and related, is to be examined here in that virtual reality scenario.

# Virtual Aliens: If the Simulation Hypothesis is correct, what would it mean for aliens to be here? It would mean no more and no less than what would it mean for a simulated couch to be in your simulated living room or a simulated tree in your simulated front yard or a simulated crook to pickpocket your simulated wallet. You’re asking a question about the motivation of whoever programmed into our simulated landscape the this, and the that and the next thing too including the concept of simulated anomalous lights in the sky and simulated extraterrestrials having their wicked way with a select few of us. I have no idea what their motivation might be.

I suggest though that one needs to perhaps look at things through the eyes of our very own simulated beings part-and-parcel of our simulated landscapes in our video games. What would these virtual beings that we have programmed think of all the bits-and-pieces that we have included in their virtual world? Why is this guy shooting at me? Why is this monster lurking in the shadows? Why is this Little Green Man abducting and raping my daughter? Do we not include aliens, and all manner of alien interactions in our own video games? Have we not created video games that revolve around “Star Trek” and “Star Wars” and their associated extraterrestrials? So, if we do it, what’s the issue with what someone (or something) might include in the programming of our simulation and simulated landscape?

Okay, that’s hardly a question that discounts the existence of aliens in the here and now in what you would call our really real reality.

# The Supreme Programmer: It could well be the fact that as far as our Supreme Programmer – the he / she / it / them responsible for creating our virtual reality – is concerned, we are just trivia. If this Supreme Programmer has designed hundreds or thousands of simulated universes and landscapes, then yes, we’re trivial. But then so to is any simulation or video game that we create. You buy an off-the-shelf video game and isn’t really all of the contents really trivial? But back to simulated aliens. Since we have programmed hundreds of video games that feature aliens, and produced hundreds of movies and TV episodes (cinema being just another form of simulation) that featured ET, some made even before the start of the modern UFO era, why should we (Royal We) and why should you (as in just you) raise eyebrows at the thought that our Supreme Programmer(s) featured aliens? Many forms of what passes for entertainment is trivial. Our science fiction novels and short stories feature aliens by the bucketful who don’t “have to travel through space, time, space-time, or even a mental space to get “here”.” Well actually they have to travel via a mental space – the author’s mental space or the film producer’s mental space or the programmer’s mental space. So maybe we’re just entertainment for the Supreme Programmer, the “we’re” including aliens and UFOs all rounding out the Supreme Programmer’s cosmic landscape.

If we could talk to our video game or simulation characters (or characters written into a novel or who appear on the silver screen) – and as you note, we can’t, yet – they might ask questions very similar to what must exist in the minds of readers here about why we (the Royal We), their creators, programmed this or that or the next thing in creating their simulated landscape. We (the Royal We) might respond that that’s the way we wanted it, even if it was trivial, or absurd.

I need point out when addressing the Simulation Hypothesis that no free will exists. The characters in our novels have no free will; the characters in our films have no free will; the characters in our video games have no free will. If we’re the creation of a Supreme Programmer, we have no free will. We might have no free will when we boldly go, but as long as we think we have free will then we (Royal We) can be convinced of our boldly going prowess. That by the by could equally apply even if we exist in a really real reality.

But if anyone has digested anything I’ve ever posted about the Simulation Hypothesis, they’d be aware there is one vast difference between my postulated Supreme Programmer and a supernatural deity, or God if that word floats your boat. My postulated Supreme Programmer is a fallible SOB and ‘oops’ happen and absurdities happen. God, being omni this and omni that and omni the next thing wouldn’t create any oops or absurdities.

It is important to contrast a creation by a perfect being, an omni-God, whose creation logically would be perfect – no anomalies, no absurdities – and an imperfect being like a mortal flesh-and-blood computer programmer whose programming would not always be perfect and would probably contain anomalies and absurdities. The proof of that pudding is it the constant updates and upgrades you get for your PC as well as the news stories that surface from time to time about security programming flaws in software that allow the less than ethical among us to do relatively nasty things to our privacy, our bank accounts, our databases, our private and public institutions, like hacking into the NSA or the CIA, or having the NSA and the CIA hack into our PC’s.

But by the by, if anyone were to wish to call the Supreme Programmer, the software/computer programmer responsible for our Simulated (Virtual Reality) Universe “supernatural”, that’s fine by me as long as it’s not an omni-supernatural he / she / it / they. But what this nitpicking actually contributes to the subject of E.T. and whether or not aliens are, or are not here, in our postulated virtual reality quite escapes me. I doubt if the readers here give a damn whether or not a computer programmer can be defined as someone “supernatural”.

# The Twilight Zone: Whoever, whatever, programmed our cosmos and our local landscape had a sense of the absurd. Perhaps that’s our Supreme Programmer’s sense of humour coming to the fore. What absurdities? Quantum physics is absurd. The fact that we just can’t come up with a Theory of Everything is absurd. An accelerating expansion rate for the cosmos is absurd. Dark Energy and Dark Matter are absurd concepts. Crop circles are absurd (but they’re here). The Loch Ness Monster is absurd (but people report seeing it or them). Long Delayed Echoes are absurd (but verified). Transient Lunar Phenomena are absurd (but verified). Those Martian rock ‘anomalies’ like lizards, rats and skulls are absurd (but they have been photographed). Biblical ‘miracles’ are absurd but millions believe they happened. The SETI “WOW” signal is an absurdity but it happened. There are all manner of archaeological absurdities, but I’ll mention just one – The Temple of Jupiter at Baalbek in modern day Lebanon. There are many things that are absurd when it comes to the human species: here’s one – humans are the only species where the saying “don’t shoot until you see the whites of their eyes makes actual sense. If photons cannot escape from a Black Hole then neither can gravitons. Gravitons convey the gravitational force which means that Black Holes exert no gravity. A Black Hole without gravity is therefore an absurdity. Then you have quasars that appear linked but have vastly differing red shifts which is also an absurdity. The missing satellite of Venus, Neith, is another absurdity as in how can satellites vanish? You have physical constants that apparently aren’t – constant that is. Time travel to the past is both theoretically possible (General Relativity) and theoretically impossible (paradoxes) – it’s an absurdity to have both something that can be and not be at the same time. Ghosts are absurd yet there are probably more sightings of ghosts going back to ancient times than there have been sightings of UFOs. Perhaps UFOs, the “Greys” and related are also absurdities, but they exist in good company with the rest of what passes for our simulated cosmic ‘Twilight Zone’.

Here are a few more absurdities to ponder over. There are three generations of elementary particles, yet only one plays any significant role in the cosmos. The other two contribute nothing of substance and structure, so why is there a second and a third generation of the elementary particles? In archaeology, the Mesoamerican Olmec massive multi-ton stone heads scream out ‘made in Africa’ or ‘we’re African’, yet there should not have been any cross-cultural contact between Africa and Central America way back in Olmec days. Such a scenario is deemed an absurdity. Lastly, turning again to human anomalies, we alone in all the animal kingdom have a bipedal gait without benefit of a balancing tail. A bipedal gait without any balancing mechanism makes us very unstable on our feet. We’re very easy to knock over. We can lose our balance, fall down and do ourselves a mischief very easily relative to the rest of the animal kingdom. That Mother Nature would select for such an absurdity, is, well, an absurdity.

Exceptions to the rule, like the human bipedal gait, require extra special scrutiny since at first glance lone exceptions appear highly out-of-place and anomalous. Another example is with respect to velocity. Velocities can be added and subtracted with one exception – the speed of light. Why is this so? Nobody knows.

Now from the inside of the computer looking out, as virtual beings, we could never know for absolute certain that anomalies or absurdities weren’t designed deliberately or built into the system. But that doesn’t mean we (Royal We) can’t damn well have suspicions, especially when the anomalies or the absurdities just keep on mounting up. So there is no such thing, as some might suggest, of a proven ‘oops’, but there certainly can be suspicions that something is screwy somewhere. There couldn’t logically be such suspicions if an omni-God (or equivalent) were the only option regarding our creation, something that was the case in ancient times before computer programming and software simulations was conceived of in anyone’s philosophy. An omni-God is no longer the only creation scenario game in town.

I repeat, our Universe might be deliberately designed to be a ‘Twilight Zone’ cosmos, but the odds seem to favour some unintentional “oops” caused by lapses in the programming that was done by my postulated Supreme (but fallible) Programmer. Given the absolute complexity of designing a simulated cosmos from scratch, it is logical to suspect that anyone who isn’t an omni-God would goof a few things up. No one can prove that, but one certainly can suspect that not all is right with the cosmos; one can have one’s doubts! The bottom line is that anomalies and absurdities most certainly argue against an omni-God but support the idea of a fallible creator, like a computer programmer.

5 Ways To Earn Money In The Farming Simulator 2015 Game

Online and video games have really evolved over the past few decades. From block games and shooting balloons we’ve moved up to simulation games; games that mimic our reality and culture and afford hours of enjoyment with their crystal clear graphics and lightning-fast speeds. The Farming Simulator label is one such interesting online simulation game series.

The Farming Simulator game series has been developed by Giants Software. Currently, there are 7 versions of the game with Farming simulator 15 being the latest. There are both PC and mobile versions of the game. This simulation video game brings to the screen the real farming experience. So, you grow and sell crops, breed livestock, acquire farming equipment and expand your farm as you go.

However, money is at the base of it all. The more money you have, the more you can think about developing your farm. You are provided with a reserve cash to get you started. But you realize it depletes soon and you have to earn more to make future farm purchases. Here is a list of the 5 legitimate ways to earn money in the Farming Simulator 2015 game.

1. Grow and sell crops –

Crops are the main item on a farm. Thus, buying and selling crops is the first way to earn money. You are free to choose from and grow different crop types. A tip is to choose high-earning cash crops. Fertilizing the crop increases the crop yield thereby increasing profit. It also gives you more experience when you harvest the crop. Choose a cheap fertilizer so you don’t spend too much on it.

When it comes to selling crops, do so when the price is high. Don’t be in a hurry to sell the harvested crops. You can wait for the demand to increase as it automatically raises the prices. You can check if the price is higher or lower than normal by checking the icons located beside the crop. You can also see what buyers are paying for a particular crop.

2. Missions –

There are missions generated at every level. You have to complete a given task in a given time frame. They include three types namely mowing grass, delivering crops and transporting cargo. Mowing missions earn less money, while missions involving transporting cargo have higher profits. You earn a reward, a sum of money, for every successfully completed mission. Completing a mission faster also increases your chances of earning added monetary bonuses.

3. Lumbering –

Cutting wood is one way to earn money at the start of your game. This is a new feature on the Farming Simulator 2015 game. You can manage forested areas by cutting them. The machines you need are a chainsaw and a trailer. When you have collected enough logs and wood chips, you can go to the shop and sell them. You can also unload the wood near the train.

4. Breed livestock –

Some of the animals you can breed on your farm are chicken, sheep and cows. Chickens are the easiest to keep while cows are the most time-consuming. However, in terms of earning potential, its cow husbandry that really pays off.

5. Placing objects –

You can place objects at various locations on your farm and leave them to generate money. Some of the objects you can place are greenhouses, solar collectors, wind energy converters and bee houses. All these generate a certain amount of money on an hourly basis.

Don’t sweat it when it comes to making money. Enjoy ploughing, sowing, fertilizing and harvesting and use these strategies to collect money.

Having Fun With Simulation Games

Simulation games are the games that focus on the real life. They are the games related to the real world like a flight games, fashion designing games, racing, architecture, shooting, etc. The games, in a way, teach the players how to deal with realism and also forces the players to understand and remember the complex principles and relations involved with the game subject matter. Yet they remain very exciting and entertaining.

Therefore, if someone has not been able to experience the actual activity, for example flying a fighter plane in real life, then with the help of the simulation games, you can do so. It helps you gain the experience in what you wanted to do but could not do in your life. These days many profession institutions are teaching the students with the help of the simulation games. For example, the dental institutes are virtual dental games to teach the students how to operate on a tooth and pilots are receiving training with the help of Flight Pro Sim. With simulation games as educators, mistakes that could be life-threatening are only a virtual happening. These games are getting more popular now and even more and more new games are coming up with some different real life experiences.

The simulation games are the video or computer games that are played developing skills required using realistic situations. Example: these games include taking care of a virtual person, developing the cities or societies, building amusement parks. In other words with the help of these games one can see the model or a sample before giving it the final shape. Therefore many educational organisations are using the simulation games for the training purposes as there is no risk to the lives of the young trainees during the training sessions and also every little detail can be taught with ease without causing any damage to the machinery, or any other material used in the training processes.